Frostilyte critiques "Silksong" for breaking Hollow Knight's organic exploration vibes by marking locations on the map, which diminishes the adventure feel.
Robert Megone reveals the chaotic challenges of testing "Death by Scrolling," a fast-paced game demanding constant adaptation and playtester collaboration.
Emily dives into the Tron universe with her first visual novel experience, finding both charm and frustration in "Tron: Identity."
Wilhelm's latest adventure in Palworld leads him through new terrains, battling bosses and capturing companions on the way to the Eternal Pyre Tower.
Creating fun in "Dune Awakening's" endgame, Dylan crafts impressive bases while The Friendly Necromancer introduces players to the 'FREE MAZE.'
Tobold examines Trump's political maneuvers, drawing parallels to historical absolutism and questioning the American response to his governance.
Tipa reflects on Advent of Code's upcoming format changes, shedding light on puzzle reductions and the removal of the leaderboard due to AI challenges.
Juhis encourages newcomers to embrace Obsidian's simplicity, warning against overcomplication with unnecessary plugins and influencer-guided setups.
Jamie Zawinski humorously deconstructs the media's exaggerated panic over an Amazon outage, questioning the value placed on virtual profits.
Dave Winer brings back Bingeworthy, a beloved brainchild, with a history tied closely to the evolution of Twitter and app development.