Roger revisits Space Cadet 3D Pinball on Windows 11 and gets walloped by pure Windows 95 nostalgia in the process.
Magi says Demon Lord: Just a Block makes traditional roguelike combat feel surprisingly reactive, with parries, fast movement, and Crypt of the Necrodancer-style enemy patterns.
Bhagpuss is kind of amazed that Neverness To Everness 1.2 hides a whole ARPG inside it, complete with dungeons, sidequests, and overworld events.
Kimimi highlights how Xuan Yuan Sword 5 lets its party grow through honest conversations and quiet support instead of big melodramatic RPG power-up scenes.
Ellie pegs Vampire Survivors as an action game for spreadsheet brains, all compulsive number-go-up progression wrapped in hectic roguelite survival.
Wilhelm rounds up Fantasy Critic week 28, where Doom DLC stalled, Deltarune Chapter 5 buzzed, and EA Sports College Football 27 posted an early 78.3.
Andrew Plotkin digs into Infocom-era ZIL formatting, arguing that decorative indentation still did a ton of work making dense Lisp-like game code readable.
Brennan lays out why deleting Facebook, Instagram, X, Reddit, Discord, and friends is a drawn-out fight against dark patterns, not a one-click exit.
Bruce Schneier argues that fights over AI data centers matter, but they can also distract from the bigger issue of AI companies concentrating wealth and power.
Dave Winer frames rss.chat as a slow-build social network for his “karass,” aiming less at product launch hype and more at bootstrapping a web ecosystem.
Juhis reflects on seven months of making zines, connecting zine culture, indie web ideals, and the simple encouragement to just make one.