Stargrace reflects on wormhole life in EVE Online after Hard Knocks evicts Signal Cartel’s Anoikis Division—homes are temporary in J-space, but the Credo (and fireworks) endure.
Anarchae checks in on Raidou Remastered: Taisho-era SMT mystery vibes, real-time combat that’s finally clicking, and fusion/planning advice as demon weaknesses start really mattering.
Syp hops into Guild Wars 2 to chill-map Iron Marches on a Ranger with Lucky the wolf, nudging world completion upward and dabbling in personal story while waiting on WoW releases.
Tipa digs into Starfleet Academy post-Burn and argues it’s Star Trek filtered through billionaire vibes—alliances, wealth, and power plays—right down to a ruthless first-contact-with-pirates moment.
CrazyKinux is captivated by a Resonance trailer—lonely alien exploration, ancient robotic ruins, ominous scale—and admits he hasn’t played yet because EVE Online is eating all his free time.
Shintar finds Mists of Pandaria Classic’s Halfhill farm (Tillers, cooking “ways,” daily routine) feels more like real housing than retail WoW’s instanced “dark box,” while grinding Golden Lotus dailes
Luna shares big real-life updates—moving in with her partner, renovating a 100-year-old house—and how stress and neurodivergent burnout are making story-heavy games feel like too much lately.
Tofutush recounts a love-hate family saga with Hunan-level spice, from “non-spicy” dishes that still burn to yuanyang hot pot where the mild side inevitably turns red too.
Jamie Zawinski riffs on Meta shutting down Horizon Workrooms and the metaverse pivoting to mobile, noting how far that is from Neal Stephenson’s fully immersive Snow Crash definition.
Dave Winer shares a brief podcast on how XML-RPC came together in 1998, then gently pitches the no-popups nightly Scripting News email roundup with easy unsubscribes.
Wilhelm says the “Twitter” people talk about is basically gone, and frames X as a billionaire-controlled influence machine, alongside other bought-and-steered media outlets.
Aywren marks 12 years of blogging, recaps site projects (retro HTML, model horses, archiving a 2022 Quest Calendar), and tees up a 2026 focus on her existing game library.