Stargrace explains why she bailed on the EverQuest 2 and Wurm Online creator programs: weekly content obligations for a sub fee wasn’t worth it, and she’d rather play and create on her own terms.
Syp hits level 30 on a WoW Classic Shaman, celebrates new abilities like Windfury and Astral Recall, and enjoys steady progress thanks to a zone-hopping guide that keeps the journey feeling fresh.
Tipa recounts a rough Frosthaven return in “Glowing Catacombs,” tanking as Banner Spear while undead and endlessly-splitting oozes nearly overwhelm the team—until the switches finally flip.
Bhagpuss digs into Baldur’s Gate 3 Act III momentum, admits to “cheating” with saves and guides, and shares the satisfying discovery that Orin’s scary “invulnerability” is really just seven attacks.
Krista checks in on Floatopia, the cosy life sim teased at Gamescom 2024 for 2025, and wonders what’s going on now that it’s February 2026 with near-total radio silence from the team.
Luna reviews Dogpile after 9 hours, calling it a chaotic roguelike deckbuilder where you merge dog cards into bigger dogs, chase bone goals, and stack absurd tags that make the yard go wild.
Joar reflects on waking early to game out of habit, tracing how World of Warcraft once connected him to his son, and wrestling with sunk cost versus what that daily routine is really trading away now.
Shintar tours WoW’s revamped Exile’s Reach, spotting Thrall, Kalecgos, and Wrathion folded into a cleaner Dragon Isles handoff, plus tutorial tweaks like forced gear damage and a new finale rescue.
Wilhelm heads back to Guild Wars Reforged, tweaks the party for more healing, and learns the hard way that Garfazz Bloodfang plus roaming Charr can turn “how hard could it be?” into a wipe.
Andrew Plotkin dives into Zork/Mini-Zork combat code, showing how an off-by-one loop means the cyclops (or thief) never attacks—making the point that “bug” depends on what the designers intended.
Warner Crocker argues for reading people you disagree with as “measuring sticks,” embracing the discomfort of challenged convictions as the best way to test, refine, and strengthen your own beliefs.
Dave Winer drops a 15-minute podcast drawing parallels between Frontier-on-Mac and today’s WordLand/WordPress world, plus a note on using Claude.ai for third-person episode summaries.