Tipa breaks down her Malifaux Colette 2 crew, why decoy tricks rule, and what made facing Jakob Lynch’s Honeypot feel new.
Kimimi argues Resident Evil Requiem’s split between Grace’s horror and Leon’s action keeps it from fully committing to either mode.
Shintar finds WoW: Midnight’s early access and launch oddly empty, especially while juggling expansion time with SWTOR.
Sweetie misses the weird, maximalist magic of old gaming ads, from Final Fantasy VII phone tie-ins to the opposite of Switch 2 minimalism.
Belghast and crew bounce through Path of Exile, Everything is Crab, Pokopia, Steam Next Fest demos, and a surprisingly chill WoW vibe.
Wilhelm recaps a big Fantasy Critic week, with WoW Midnight confusion and strong early scores for Pokemon Pokopia and Esoteric Ebb.
Tobold enjoys Pauper’s Ladder’s swingy Amerigame feel, especially compared with getting crushed in Eurogames by players who know them cold.
Michael finds Rocket Riot a fun but repetitive arcade jetpack shooter, with the missing multiplayer on Steam really hurting the package.
Brennan urges men to confront misogyny, stop offloading emotional and hermeneutic labor, and do the hard work themselves.
Warner’s weekly roundup threads asteroid nudges, war, McCarthyism, and AI anxiety into a reminder that we’re not the universe’s main character.
Jamie Zawinski spotlights secrecy around AI data center water use, warning the numbers are probably awful if companies fight this hard to hide them.
Dave Winer says AI still can’t hold whole apps in its head, and pairs that with a pretty bleak read on tech’s moral collapse.