Magi says The Great Villainess: Strategy of Lily mixes anime flair, turn-based tactics, and an insurrection story into a stylish, accessible strategy RPG.
Bhagpuss really enjoyed the Lucy Dreaming demo, calling it the rare kind that feels polished, funny, and complete without overstaying its welcome.
Krista looks back fondly on EGX Rezzed 2018, remembering Tobacco Dock, indie discoveries, and the wonderfully silly co-op chaos of PHOGS!.
Sweetie makes the case for Persona 3 Portable’s Kotone, praising how the FeMC route meaningfully reshapes characters, themes, and the game’s whole vibe.
Belghast checks in after chemotherapy and finds some comfort in Path of Exile, pushing to 34 challenges and enjoying deep dives into Legion content.
Naithin bounced off Crimson Desert’s shaky story, then checked in on The Division 2, Resident Evil 2, and Monster Hunter Stories 3 goals.
Andrew Plotkin rounds up recent plays, with The Séance of Blake Manor standing out for clever mystery design and a time limit that finally pushed him away.
Anarchae shares a practical disability accommodation: small trash bins everywhere, so tidying happens immediately instead of becoming an impossible future task.
Warner chases down the identity of Chicago’s Magdalene statue and uses the search to underline why AI answers deserve a skeptical eye.
Wilhelm reflects on the 1906 San Francisco earthquake through family memory and a childhood photo book that made the city’s ruins stick with him.
Dave Winer shares a new AI-assisted WordPress editor toolkit built around wpcom API and wpIdentity, calling it a new frontier.
Roger argues algorithms reward outrage and hot takes over thoughtful blogs, podcasts, and videos, and he’s clearly fed up with the whole setup.