The Daily Blogroll — Friday, 1 May 2026
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Frostilyte Writes Frostilyte shares the setup, camaraderie, and local FGC energy that made Forest City Fighters 3 feel like a real scene in London, Ontario.
Good Game Lobby Sey rounds up indie finds including City of None, Wunder, and Wax Heads, with wishlist-worthy hooks plus soundtrack and merch chatter.
Indiecator Magi says Goblin Vyke’s Steam launch delivers a surprisingly fresh loop of stealthy dungeon theft, shopkeeping, and progression that really sticks.
Inventory Full Bhagpuss tours Neverness To Everness’s huge Hethereau, sizing up walking, climbing, swimming, gliding, and transit in a city that feels startlingly real.
Oya's Game Hub Oya revisits Trine as a reliable co-op fallback, praising its gorgeous puzzle-platforming while fondly recalling hard-mode chaos with friends.
Scopique Scopique breaks down Star Citizen 4.8 PTU mining changes, where ore quality bands should cut down on annoying one-off resource boxes.
The Ancient Gaming Noob Wilhelm mixes WordPress comment woes with a whirlwind month spanning WoW Classic, Enshrouded, EVE Online, LOTRO, and more in a brisk April recap.
Zarf Updates Andrew Plotkin opens Visible Zork 3 to everyone, framing Zork 3 as a quieter, virtue-tinged finale and teasing Deadline and Starcross next.
The Digital Antiquarian Jimmy points readers to The Analog Antiquarian, kicking off a new series with an introduction to the Bard.
Scripting News Dave Winer untangles the WordPress Social mix-up, saying the slick WordPress.com/Social page looked real and sharpened his push for an open web writing stack.
Sid's Blog Sid argues LLM-driven agentic coding trades steady programming flow for gacha-like oversight, context switching, and brutal decision fatigue.
Axxuy Axxuy makes a warm case for treating blogs, RSS, and plain old email as a real social network for actually talking to fellow bloggers.