Frostilyte shares the setup, camaraderie, and local FGC energy that made Forest City Fighters 3 feel like a real scene in London, Ontario.
Sey rounds up indie finds including City of None, Wunder, and Wax Heads, with wishlist-worthy hooks plus soundtrack and merch chatter.
Magi says Goblin Vyke’s Steam launch delivers a surprisingly fresh loop of stealthy dungeon theft, shopkeeping, and progression that really sticks.
Bhagpuss tours Neverness To Everness’s huge Hethereau, sizing up walking, climbing, swimming, gliding, and transit in a city that feels startlingly real.
Oya revisits Trine as a reliable co-op fallback, praising its gorgeous puzzle-platforming while fondly recalling hard-mode chaos with friends.
Scopique breaks down Star Citizen 4.8 PTU mining changes, where ore quality bands should cut down on annoying one-off resource boxes.
Wilhelm mixes WordPress comment woes with a whirlwind month spanning WoW Classic, Enshrouded, EVE Online, LOTRO, and more in a brisk April recap.
Andrew Plotkin opens Visible Zork 3 to everyone, framing Zork 3 as a quieter, virtue-tinged finale and teasing Deadline and Starcross next.
Jimmy points readers to The Analog Antiquarian, kicking off a new series with an introduction to the Bard.
Dave Winer untangles the WordPress Social mix-up, saying the slick WordPress.com/Social page looked real and sharpened his push for an open web writing stack.
Sid argues LLM-driven agentic coding trades steady programming flow for gacha-like oversight, context switching, and brutal decision fatigue.
Axxuy makes a warm case for treating blogs, RSS, and plain old email as a real social network for actually talking to fellow bloggers.