John says Elementallis is a shockingly good 2D Zelda-like RPG, huge and engrossing, with only some story ambiguity and occasional lack of direction.
Magi flags the May 10 PLAYISM Game Show, promising eleven announcements with world premieres and updates from the veteran indie publisher’s lineup.
Bhagpuss is happily overwhelmed by Neverness To Everness, from irresistible lens flare screenshots to the slow process of figuring out daily life in Hethereau.
Wilhelm finally digs into WoW: Midnight, finding delves fun but oddly old-school when your whole group has to physically hoof it there.
The Chronicler spotlights Seljuk’s new Levy & Campaign twists, including asymmetric scoring, one-shot events, Roman themata troops, and treachery cards.
Tobold thinks EU5’s Fate of the Phoenix makes Byzantium too scripted and ahistorical, especially when the DLC all but guarantees crushing the Ottomans.
Andrew Plotkin rounds up games that scratch very specific itches, from Hunt-style puzzlers to gecko climbing and absurdly overstuffed libraries.
Joar argues credentials like the CPA open doors, but long-term credibility comes from judgment, results, and the track record behind them.
Kevin reworks TempusGameIt’s first-run flow so new users actually see the app, hit a clearer welcome screen, and get less overwhelmed.
Bruce Schneier points to ICE developing smart glasses that pair facial recognition with agency databases, which is exactly as unsettling as it sounds.
Scopique is excited by ArcBrush, a node-based image tool for palette swaps, masking, and fast PBR texture outputs without making AI the whole pitch.
Dave Winer wishes Automattic had gone RSS-first and says Claude-style coding could unleash a wave of remixed web software.