Azuriel digs into Clair Obscur: Expedition 33’s standout mocap and credits Unreal Engine 5 plus a nimble team for the magic.
Krista says Coffee Talk Tokyo keeps the series’ cosy vibe while adding a Tokyo setting, yokai cast, and a bigger drink-brewing toolbox.
Luna argues players should do basic homework before accusing indie games of using generative AI, especially given how damaging the label is.
Joar ditches WoW crafting for mining and herbalism, narrowing focus to one warlock while real-life moving chaos eats alt time.
Scopique recounts a gloriously janky Star Citizen session where busted 4.8 physics, insurance quirks, and sheer stubbornness somehow still made it fun.
Belghast is cooling on Diablo 4 after his Paladin stalls out, with stingy Ancestral drops and annoying one-shot boss mechanics killing the vibe.
Wilhelm hits 300 million skill points in EVE Online and marvels at how wildly CCP now showers players with SP.
Tobold reflects on Farthest Frontier and his habit of rerolling random maps until the starting conditions feel good enough to commit.
Blockade85 gets that annual late-spring pull back to Final Fantasy XI, chasing the old summertime feeling of freedom in Vana’diel.
Anarchae shares how school and workplace uniforms became a long-running struggle with gender conformity, comfort, and being read as professional.
Michael rounds up winter and spring reads, mostly sci-fi and fantasy, with a friendly stack of recommendations from Discworld to Singing Hills.
Dave Winer says Claude Code can absorb his coding style fast, explain huge codebases, and makes gnarly software maintenance look newly tractable.