Tipa weighs crowdfunding regrets against shiny temptations, from Mystery Dice delays to Terraforming Mars: Legacy of Mars and its admitted AI-assisted art.
Roger breaks down Star Trek Online’s reputation grind: 13 factions, daily 20-hour projects, alt sponsorship, and a long haul to meta gear.
Shintar revisits SWTOR’s Dantooine crash site and finds the experimental endgame more exhausting than engrossing, especially for group play and weekly routines.
Bhagpuss is happily losing hours in Neverness To Everness, where aimless city wandering and little discoveries matter more than chasing Hunter XP.
Mailvaltar is smitten with Neverness to Everness not as “anime GTA,” but as a gorgeous, startlingly alive city full of tiny reactive details.
Sweetie sees otome games getting more immersive through Live2D and 3D, while warning that AI-generated images and videos are already creeping in.
Wilhelm calls EverQuest II’s new Wuoshi TLE a pretty tepid, subscription-only rerun: PvE, free trade, Echoes of Faydwer start, and a planned Chaos Descending finish.
WCRobinson checks in on a thoughtful Yu-Gi-Oh! return, balancing Master Duel progress, Sky Striker practice, and easing back into locals.
Cliffski shares the happy payoff of a £20k solar-powered borehole in Cameroon, now delivering clean drinking water to hundreds.
Joar reflects on the quiet family moments behind the big calendar events, where adult children’s lives shift before anyone marks it down.
Tim Bray explains why he turned down a US AI event, citing threats to Canadian sovereignty and the risks of US border scrutiny.
Dave Winer argues Bluesky isn’t the web, cheers the Knicks’ wild comeback, and notes Frontier, Manila, and Claude Code learning more user perspective.