Stargrace isn’t buying the Guild Wars 3 hype, guessing ArenaNet’s teaser points more toward a standalone single-player Tyria project.
Syp shelved WoW after alt juggling and weeklies, then drifted back toward FFXIV’s comfy free-trial appeal even if ARR quickly slowed the momentum.
Nimgimli spends a weekend grinding Neverness to Everness, catching up on quests and characters while hoping that rough rhythm mini-game gets smoothed out.
Frostilyte used a lighter month to revisit Cairn’s climbing and story, and came away even more convinced it’s something special.
Bhagpuss follows Neverness to Everness with Moon Gaze, intrigued by another strikingly convincing game city even if the actual game remains a mystery.
Luna’s May was a reminder not to let review keys crowd out her backlog, with thoughts on indie-game AI discourse and a mixed batch of cozy releases.
Joar logged just 7.5 hours in WoW on his warlock as graduations, moving, and cross-country drives completely steamrolled May gaming time.
Wilhelm breaks down LOTRO’s steeper multi-month sub prices and why SSG seems understandably nervous about asking MMO players to pay more.
Bruce Schneier spotlights a paper arguing AI is accelerating vulnerability discovery so fast that disclosure and patching now need coordinated, large-scale urgency.
Dave Winer bounces from FeedLand and Automattic API ideas to blunt AI dread, with a side recommendation for John C. Reilly’s Cuckoo’s Nest audiobook.
Sid says Instagram’s now-patched AI support flow enabled absurdly easy account takeovers, bypassing 2FA with little more than a username and fake recovery details.
Juhis rounds up a big IndieWeb Carnival full of love letters, celebrating personal blogs, open-web community, and the joy of people sharing what matters to them.