CrazyKinux returns with Rixx and first guest Oz for a loose chat on EVE Online markets, FanFest, trading tools, and how AI changed the toolkit.
Magi says Far Far West nails roguelike shooter progression, making upgrades feel meaningful, customizable, and fun instead of one more grindy timesink.
Krista runs through favorite Sims 4 add-ons, with City Living, Get Famous, and family-focused picks standing out from years of expansions and packs.
Marc revisits Compile’s Gulkave as a rough-looking but technically impressive 8-bit shooter, especially given the MSX, SG-1000, and Master System hardware.
Sweetie is upbeat that Dragon Quest XII restarted as Beyond Dreams, ditching the darker Flames of Fate for something closer to classic DQ vibes.
Ellie reaches the mainline Ace Attorney finish line with Spirit of Justice, a bittersweet finale that throws Phoenix Wright into mortal peril in Khura’in.
Wilhelm wraps EVE Online’s Warpath event as decent but grindy, with mining tasks a slog and competitive bits bringing out New Eden’s worst instincts.
The Chronicler spotlights GMT’s Into the Woods, a GBACW Shiloh game with chit-pull activations, ten scenarios, and a strong fog-of-war feel.
Joar contrasts decades of beige business travel with a newer, slower kind shaped by maps, history books, and finally choosing trips worth taking.
Tofutush’s May brought finishing first year, surprise grades, a fun reverse-engineering course, travel plans for Xinjiang, and steady progress on reading and writing.
Dave Winer argues for a social web for nobodies and says Claude makes wrangling big codebases and software complexity feel newly manageable.
Tobold doubts AI will replace most work soon, arguing physical labor, customer-facing jobs, and the real cost of bots make the panic feel overblown.