Stargrace celebrates Wurm Online's 20th with a purple dragon sighting, community events, and a post-party hunt for a new Deliverance deed spot.
Cliffski gets into the weeds on making Ridiculous Space Battles fully deterministic, and why tiny simulation drift can wreck balance, scoring, and sanity.
CrazyKinux rounds up a tense quiet week in EVE Online as Cradle of War looms, from expansion notes to lore beats and retention chatter.
Nimgimli finally wraps Eternal Strands after 18 months, liking its world and core combat but finding the giant-climbing fights increasingly frustrating.
Shintar says SWTOR Galactic Season 10 was a slog, with objective design and repeat bosses finally souring her long-running cross-server routine.
Nicole digs into the Sega Genesis TMSS mess, unpacking how the trademark-based lockout actually worked and why it's weirder than the usual story.
Oya comes away floored by Disco Elysium, praising its politics, grief, humor, and storytelling as way more than a standard detective RPG.
Belghast and crew bounce through Life Below, Spirit Crossing, Summer Game Fest, Guild Wars 3, and a deep Path of Exile II build-crafting rabbit hole.
Wilhelm tracks a messy Fantasy Critic week, with Gothic Remake landing mid, Mechanicus II slipping, and Summer Game Fest suddenly flooding the board with dates.
The Chronicler spotlights Battle Commander: Volume I, a deluxe Napoleonic wargame built around cube-pull activation, command decisions, and playability.
Tobold finishes Arydia, then wrestles with the very board-game problem of what to do with a huge legacy box he’ll probably never replay.
Dave Winer argues AI coverage is stuck on hallucinations and says WordPress still has huge potential for open, non-lock-in web writing.