John can barely explain Emuurom without underselling it, but his take on its scan-driven, combat-free puzzle metroidvania is a glowing recommendation.
Tipa turns Star Trek Online’s new outpost setup into a hilarious briefing about tetryon storms, killer flora, and a definitely respectful alien calling you “Sucker.”
Sey rounds up indie wishlist picks like Signet City, I’M YOUR HOST, and Wild n Chill, plus the usual crowdfunding and soundtrack chatter.
Bhagpuss does a breezy Daybreak summer-events check-in, spotlighting EverQuest II’s Tinkerfest and the usual delightfully odd seasonal chaos.
Krista’s Nintendo Direct highlights home in on Pokémon Pokopia’s expansion pass and a long-rumored Zelda reveal that clearly hit hard.
Belghast is having a great time with Spirit Crossing on Steam, praising the co-op vibes while side-eyeing its time-gated quests and daily-play structure.
Ellie finds Sheepo the least exciting of Kyle Thompson’s games, with more puzzle-platforming and fewer of the bullet-hell flourishes she loves.
Wilhelm dives into No Man’s Sky’s Expedition 22, wary of forced co-op swarm battles but curious how The Swarm actually plays out.
Michael says A Lost Man’s short World War 1 adventure demo nails its near-the-front atmosphere, dry humor, and striking art in motion.
Axxuy’s post is exactly what it says on the tin: a very minimal note about buying a new notebook.
Warner argues a German ruling against Google’s AI Overviews makes the obvious point: humans behind AI still own the fallout from hallucinated falsehoods.
Dave Winer mixes Knicks euphoria with a pitch for AI-assisted web software that gives writers more power online.