Stargrace finally wraps Guild Wars 2’s Dragon Bash annual, banking achievement points, candy cash, and the usual Fashion Wars rewards.
CrazyKinux gets a practical EVE Online Hookbill lesson: pick brawler or kiter, stop overfitting, and actually use the hull’s Scourge bonus.
Bhagpuss comes away cool on The Fifth Bell: pretty Strasbourg vibes, shaky narrative pull, and AI-made art and audio raising eyebrows.
Emily finds Immortal Heartfelt Memories way more emotional than expected, as its hidden cat stories hit hard on pet grief and remembrance.
Nicole digs into Konami’s 1996 Target Panic PCB, where a cheap ceramic resonator explains a lot about this barebones arcade test board.
Belghast settles back into Guild Wars 2 with Wizard’s Vault chores, Orr group runs, and the always-relaxing grind of world completion.
Wilhelm flags GoG’s summer sale as an early Steam-beater, with DRM-free classics, newer games, and a cheap shout for Wreckfest.
The Chronicler gives Silver Bayonet a brisk overview, highlighting its Ia Drang setting, asymmetric design, and refreshed GMT anniversary edition.
Warner hits pause on Sunday Morning Reading this week, citing family loss, grandkid time, and celebrations around his wife’s theatre gig.
Brennan walks through adding Webmentions to an Eleventy static site with webmention.io, making decentralized replies and likes actually practical.
Bruce Schneier’s comments thread veers into AI ‘cognitive debt,’ arguing fast code and vibe development pile up maintenance and security risks.
Dave Winer ricochets from Claude’s stateless coding to old DaveNet layouts and why silos still trap developers off the open web.