Syp’s monthly MMO check-in covers renewed LOTRO love, an ESO class swap, Guild Wars 2 detours, and life without a World of Warcraft sub.
Tipa’s Frosthaven crew tackles Ancient Spire, juggling retirement milestones, spawning machines, bolt throwers, and a delightfully dirty trick to avoid the balcony boss.
Frostilyte’s June was all about co-op games, Next Fest demos, and BOKURA’s clever asymmetric puzzle-solving with Mir.
Magi spotlights standout AI-free Steam Next Fest demos, celebrating handcrafted indie games that earned instant wishlists after the festival ended.
Krista checks out Atelier Yumia on Switch 2, highlighting the open-world adventure plus sharper performance, faster loads, and local GameShare.
Marc hosts Wallace Truesdale on I Have No Mouth, and I Must Scream, weighing how the 1995 adventure game adapts Harlan Ellison’s brutal short story.
Sweetie defends Deltarune Chapter 5 as character work over lore dumps, and digs into how fan theories can warp expectations.
Belghast breaks down why Path of Exile 2 mapping feels worse than POE1, from collision-heavy clutter to oversized maps and less player choice.
Wilhelm chronicles co-op Stardew Valley through the Fair and Spirit’s Eve, with grange-table disappointment, token grinding, and a steady march into winter.
WCRobinson shares a screenshot-heavy celebration of Hyrule Warriors: Age of Imprisonment, spotlighting its cinematic story, striking cutscenes, and gorgeous Switch 2 Hyrule.
Dave Winer riffs on politics, coding with Claude Code, and why AI-assisted software work now leaves a remarkably complete trail of decisions.
Sid argues AI works best as a pair programmer: specify the taste, constraints, and tech choices yourself unless you want generic slop later.