Stargrace writes about bouncing between Wurm, WoW, EVE, GW2, and EQL, chasing the community spark that makes MMOs feel alive.
Luna checks in on 150 hours of Pokopia, praising its DQB2-style building, emotional ending, and the joy of finally sharing a Cloud Island.
Marc looks back at Capcom’s 1942 and its absurdly long arcade run, tracing how the shooter helped cement the company’s early reputation.
Sweetie is done with tired otome staples like love rivals, secretly evil cute characters, and heroines sidelined when the action starts.
Wilhelm finally cashes out No Man’s Sky’s six-week Swarm expedition, relieved the Countermeasures gate is over and wondering if Hello Games learned anything.
The Chronicler rounds up teach-and-strategy materials for Seljuk, highlighting its asymmetric Levy & Campaign play and Manzikert showdown.
Thomas recommends a deep Trespasser retrospective that digs into Jurassic Park’s famously flawed oddity, from gameplay and plot to fascinating development history.
Roger says a Farage-versus-Count Binface Clacton race could expose populist theatrics while maybe making British democracy feel engaging again.
Tim Bray argues Mastodon beats enshittified social platforms because ActivityPub keeps it portable, ad-free, and impossible for any billionaire to own.
Dave Winer plugs his WordPress news feed hub and makes the usual open-web case: interop, OPML, and FeedLand still matter.
Pete shares four smart YouTube picks, from physics and chip fabs to AI news and Sandeep Swadia’s hard-to-pin-down thought-process videos.
Brennan reflects on organizing his blog with collections, tags, favicons, and OpenGraph tricks, then asks readers what they actually want more of.