Heartless calls Crimson Desert a fascinating mess: gorgeous world, MMO-like vibe, awful controls, nonsense story, and somehow still weirdly compelling.
Krista looks back on her path from Genshin Impact to Infinity Nikki while giving a clear, friendly overview of how gacha games work.
Luna highlights cozy indies finally hitting 1.0, with Go-Go Town!, Fields of Mistria, and Doloc Town all nearing full release.
Mailvaltar is baffled that Neverness to Everness keeps drifting away from its great city sandbox into updates that barely connect to the core game.
Shintar finds WoW’s War Within recap is really an abridged expansion storyline, but a pretty solid alt-leveling change of pace.
Scarybooster jokes that crocheting is basically Warframe inventory management in yarn form, complete with currencies, materials, and grind-brain spreadsheets.
Wilhelm drops into Pokémon Go’s 10th anniversary weekend and gets a nice reminder that the game still pulls real crowds, even if event messaging is a mess.
Tobold’s enjoying Pathfinder: Wrath of the Righteous at a tweaked core difficulty, with more satisfying freedom and flow than his recent RPG comparisons.
Joar reflects on retirement by letting go of career-maxing, status calculations, and the habit of optimizing every corner of life.
Bruce Schneier spots a new screen pixel that can also sense light, and immediately hears the creepy hum of Orwell’s telescreen getting closer.
Scopique uses DaVinci Resolve Studio 21’s Magic Mask to cut Star Citizen emotes into reusable reaction clips without drowning videos in junk edits.
Dave Winer is demoing rss.chat as an RSS-based social writing surface, with ThreadWalker showing how reply trees can be crawled straight from feeds.