Stargrace briefly rerolls from a level 50 bard to a level 40 enchanter, then bails to wait for a patch boosting group experience.
Magi resurfaces a Gamescom interview on Eldritch Empathy, where Lovecraftian roguelike encounters trade reflex combat for Papers, Please-style empathy puzzles.
Wes digs into PCSX2-Reliquary, a fork tackling PS2 oddities and finally making Stuntman playable at full speed, even on Steam Deck.
Ellie dives back into Blasphemous II and finds its grim Catholic-horror metroidvania vibe still hits hard after the first game.
Wilhelm looks back over 13 years of Blaugust, from Belghast’s 2014 daily-post challenge through the community’s evolving rhythms.
Wolfy checks in 10 days into Blaugust, feeling tired but steady, and treating the whole thing as a time-management crucible.
Anarchae’s weekly digest rounds up Backrest backups, Picard music cleanup, sci-fi and mysteries, Traitors AU, new music, and Zelda.
Warner savors the early-morning stillness at the lake, with quiet water and the occasional fish jump doing the heavy lifting.
Jamie Zawinski flags a grim archival-data mess, with Nine PBS suing over lost access to 70 years of material held in storage limbo.
Dave Winer reflects on tech collaboration, arguing software interop is easy compared to the harder part: people actually wanting to work together.
Tan gives a friendly primer on tangent spaces, manifolds, charts, and geometry, with Earth and video game level analogies keeping it grounded.
Wakupan shows off a writing setup built around a Lofree Flow Lite keyboard, Logicool Lift mouse, Rollbahn notebooks, and favorite desk companions.