Syp is happily poking through LOTRO’s Yondershire, eyeing Wolves of Mordor, and maybe easing back into regular blogging without making it a whole thing.
Cliffski is redesigning Ridiculous Space Battles’ challenge browser, chasing the sweet spot between clean UI and his beloved gloriously overstuffed data dashboard.
Frostilyte’s low-tier Pokémon Silver run gets a huge boost from Headbutt and the elemental punches, with Vanessa suddenly turning into a menace.
Kimimi digs into FromSoftware’s PSP Adventure Player, a spooky little platform for user-made adventure games that thankfully still makes sideloading delightfully easy.
Marc spotlights MUSHA as a brilliantly named Aleste detour, where samurai-flavored mechs and ‘Edo metal’ give the shooter a killer identity.
Wilhelm’s Planet Crafter crew hit full automation hell, where drones, auto crafters, trade rockets, and portals turn abundance into a storage-management comedy.
Ramen Junkie rounds up Transformers Swapticons and finds the gimmick neat in theory, but the samey, kinda-ugly designs don’t exactly inspire completionism.
Tim Bray makes the Wilcox prairie look anything but boring, with big Saskatchewan skies, harvest fields, and a photographer’s eye for cloud drama.
Tipa checks in on The Guns of Navarone, enjoying the old-school WWII adventure while side-eyeing its square-jawed heroics and one suspiciously familiar Barry.
Jeff gives Raspberry Pi’s CM5 Programming Jig a first pass, and it looks like a much saner way to provision piles of Compute Modules.
Mike starts porting Tetris to the BBC Bridge Companion, using MAME and a lot of Z80 map-reading before real hardware enters the picture.
Owls marks Whyday by remembering _why the lucky stiff and making the case for programming as play, not just EnterpriseFactoryBeanFactoryFactory drudgery.