Frostilyte’s low-tier Pokémon Silver run heads toward Morty, detours through Sudowoodo and Togepi chores, and pauses to roast the Everstone.
Joel says Gris is a breathtaking watercolor platformer-puzzler, light on challenge but rich in atmosphere, music, and wordless emotional storytelling.
Margot talks backlog anxiety across Steam, Epic, PS5, and Switch, then highlights community projects that make actually playing those games feel doable.
Scopique breaks down Squadron 42’s delay to Q2 2027 and CIG’s attempts to steady Star Citizen after a rough 4.8 to 4.10 patch run.
Ellie revisits Marvel vs. Capcom as a slick, flashy 2D tag fighter that still lands, even if later sequels tend to steal its thunder.
Wilhelm and his daughter keep pushing Stardew Valley’s Community Center, upgrading the coop for a duck feather and making fishing easier with the cork bobber.
Michael rounds up a pile of obscure-game blog posts, celebrating everything from Gazillionaire to Journeyman Project 2 and inviting more people to join in.
Bruce Schneier’s weekly squid post spotlights Rhode Island’s very smelly ‘Squidpocalypse of ’26,’ featuring twenty tons of spilled squid.
Jimmy points readers to a new Analog Antiquarian post, a quick cross-link to his companion site’s latest historical essay.
Roger weighs IndieWeb ideals against the real cost and hassle of leaving Squarespace, framing self-hosting as possible but hardly painless.
Aywren compares blogging and YouTube, arguing video makes conversation easier while blogs still offer a more lasting home for thoughtful discussion.
Tipa wrestles with what it really means to belong to the IndieWeb, mixing practical membership steps with a candid, personal take on joining groups.