Shintar digs through SWTOR Total Galactic War leaderboards to compare server populations, using Conquest points as a practical activity snapshot.
Sey wraps Gamescom with a Battle Vision interview and quick hits on indie standouts like Walk The Frog, Lucky Punk, Rover’s Tale, and Moomin.
Azuriel is 31 hours into Kingdom Come: Deliverance 2 and still mostly brewing potions, but the muddy medieval immersion has clearly got its hooks in.
Kimimi revisits Ys VI as Falcom’s big comeback, arguing its 2D-on-3D style and crackling action still feel like a promise fulfilled.
Luna’s August was a blur of Sovereign Tower, ReStory, Big Walk, and more, with cozy management sims and co-op puzzling carrying the month.
Oya rounds up a packed summer of Ghost Trick, Big Walk, reviews, and books, with the clear takeaway that Ghost Trick absolutely won people over.
Zack says MIO: Memories in Orbit looks gorgeous and has intriguing sci-fi lore, but its punishing difficulty makes this Metroidvania a frustrating climb.
Wilhelm kicks off TAGN’s 20th anniversary by trimming two decades of game coverage into a top-20 list and explaining how categories differ from tags.
Axxuy reflects on parks, trails, and forests to argue that even “nature” is often a carefully built environment, not untouched wilderness.
Brennan reflects on 9/11’s long cultural shadow, from fear and war to internet-era media, memory, conspiracy, and how later generations inherit it.
Roger tackles a film questionnaire with favorites, grudges, quotes, and scenes, mixing classic cinema appreciation with some gloriously scrappy personal picks.
Kelly swaps aging ReadyNAS and Time Capsule gear for a Synology 925+, praising DSM and SMB-friendly backups while noting one looming caveat.