Syp fondly remembers the cheap, floppy-sized jank of Windows 3.1 games—the kind you could multitask with and never mistake for prestige gaming.
CrazyKinux and Rixx dig into EVE Online scrams, ganking, and multiboxing’s effect on faction warfare, with no easy fix in sight.
Sey’s Triple-I showcase roundup spotlights Machinarium 2, Pony Island 2, Little Prince Tyger, and Prospice with plenty of fast, trailer-hype enthusiasm.
Azuriel finishes Valheim’s Mistlands, loves the biome’s eerie spectacle, and only really loses patience when the Queen fight turns into total bug-filled nonsense.
Joel maps out an October split between spooky games like Echoes of the Eye, Symphony of the Night, Resident Evil 3, and a few books too.
Joar’s September gaming was tiny and partially untracked, but FFXIV still edged out Guild Wars 2 and WoW as the one he’s actually excited for.
Wilhelm finally lands Stardew Valley’s pesky pufferfish, completes the Community Center, and gets that rare videogame win where the nice ending beats Joja-style capitalism.
Warner shares a quiet set of Wisconsin field photos, all golden tones now with a promise of fuller fall color still on the way.
Dave Winer ricochets from NYT subscription aggravation to Ukraine anxiety, Mets-Yankees philosophy, and a fresh Web of Markdown link.
Tofutush recaps a brutal 17-credit month while plotting Moho, Live2D, Blender, and a Goose animatic powered by Hatsune Miku’s “Secret Police.”
Kelly marks Margaret Hamilton’s death with a brief, heartfelt tribute to the Apollo pioneer who helped define software engineering.
Scopique puts Mithos through its paces by building a Secret World-flavored SWADE sheet, and the conduit UI sounds like the real headache.