Syp hits level 37 in WoW Classic, treks through Desolace’s scorpids and centaurs for the famous kodo roundup, and makes the case for transmog in Classic Plus.
Tipa digs into Steam Next Fest’s Dverghold and Underkeep, loving the old-school party dungeon-crawler vibe—traps, wall-chipping, and all—minus Grimrock-style modern tweaks.
Roger buys Chivalry 2 anyway, pushing back on “skills gate” gatekeeping and arguing games should leave room for casual fun, not just sweaty mastery.
Nimgimli wraps 140 hours of My Time At Sandrock, praising the crafting-heavy life sim, desert-town water woes, and bandit trouble—now he’s ready for My Time At Evershine.
Scopique’s Next Fest notes hit controller/UI headaches in Witchspire and The Guiding Spirit, bails on Beltlife: Prospector’s “NEWTONIAN PHYSICS!” reading grind, and side-eyes MMO 98.
Ellie reviews Blasphemous as a brutal metroidvania steeped in Spanish Catholic imagery—Semana Santa vibes meets Dark Souls bleakness in a world built on suffering and ornate horror.
Wilhelm marks Pokémon’s 30th with Red & Green nostalgia, Switch store FireRed/LeafGreen temptations, Pokémon Go events, and even Pokémon’s leap from MEGA Bloks to LEGO.
Thomas spotlights Ictiv’s lore video untangling Command & Conquer’s Red Alert time-splits and Tiberium continuity, for anyone who can’t stop obsessing over canon timelines.
Bhagpuss looks back at Marvel’s Runaways: slow-burn pacing, YA superhero drama, and escalating season arcs from serial-killer parents to aliens and messy family redemption.
Bruce Schneier reports Peru upping squid catch limits—possibly “jumbo” not “giant”—and opens the usual Squid Blogging thread for security news he hasn’t covered.
Tim Bray compares GenAI-driven layoffs and market cheers to Kansas’s tax-cut fiasco, warning “fire half your staff” economics can mask brutal real-world fallout.
Dave Winer wants blog comments to live on your own site for real distribution, and argues standards should follow working apps to avoid silo-y incompatibility.