Nimgimli is still wrestling with Neverness to Everness’s buggy UI and annoying kids, but the city, scooter cruising, and style keep pulling him back.
Luna lines up six indie showcases worth watching, from Six One Indie and Thinky Direct to Indie Quest and Summer Game Fest.
Shintar tours Turtle WoW’s Gilneas and digs into its alternate-history spin on Genn, rebellion, and worgen lore.
Andrew makes showcase-season calls, betting on Ocarina of Time, FFVII Remake Part 3, Code Veronica, and a long-shot PaRappa comeback.
Garrett Martin revisits Atari 2600’s Cosmic Ark, using its scrappy space-escape premise to connect old-school sci-fi anxiety with today’s planet-doom mood.
Wilhelm rounds up Middle-earth game chaos: Amazon’s LOTR MMO is officially dead, Warhorse has a new RPG coming, and LOTRO still stands alone.
The Chronicler spotlights Race to Berlin 2nd Edition, a two-player 1945 wargame with upgraded components, revised rules, and extra scenarios.
Jimmy starts unpacking why Planescape: Torment is a gloriously messy, writing-heavy CRPG whose real punch comes from tragedy, not power fantasy.
Mat’s EVE Crews adds AI-assisted bridge officers, departments, and loyalty systems to EVE Online for a more human, starship-command vibe.
Anarchae’s weekly digest checks in on Fate/GO, movie watching, mystery reading, sports, puzzles, and the general weirdness of time slipping away.
Scopique wrangles WordPress XML into Astro with Claude, then runs into the very relatable headache of image hosting and too much manual setup.
Dave Winer riffs on Claude Code, AI forgetfulness, a WordPress reboot, and why the web shouldn’t just be a machine for getting rich.