Stargrace is finally closing in on Kudzu in Guild Wars 2, with map completion nearly done and first-legendary excitement overriding heart-event misery.
Bhagpuss barely logs into DCUO these days, but the Supergirl tie-in event still caught his eye thanks to a free six-issue comic giveaway.
Krista rounds up where My Time at Evershine stands, from its huge Kickstarter momentum to the latest updates on Pathea’s cozy post-apocalyptic life sim.
Wes digs into Hilltop’s brutal Kowloon’s Gate translation patch, spotlighting the hacking pain and why this weird PS1 cyberpunk cult classic matters.
Belghast and crew bounce through Xenogears, Pokémon Violet, Subnautica 2, Path of Exile 2, tabletop games, and more in a packed omnibus episode.
Wilhelm takes Forza Horizon 6 for a spin in Japan, praising the familiar open-road thrills despite an annoying Microsoft Store setup hiccup.
Tobold says Rune Dice kept its addictive dice-chucking core and now adds enough roguelite unlocks, classes, and bosses to make the full release stick.
Thomas recommends a massive video deep dive on Drowned God, praising its coverage of the game’s conspiracy-soaked weirdness and creator Harry Horse.
Tom gets candid about cancer, work, fading game-blog energy, and finding fresh joy in a weekly D&D campaign despite mixed feelings about AI art.
Jamie Zawinski bids farewell to an old piece of retro TV hardware, in another tiny, glitchy snapshot of his long-running analog-tech obsession.
Dave Winer riffs on X, Bluesky, RSS, textcasting, and layered software design, with a familiar insistence that social platforms should actually join the web.
Brennan uses Groundhog Day and Phineas and Ferb to unpack why repetition, routine, and familiar formulas can feel comforting instead of stale.