CrazyKinux and Rixx use a laid-back EVE Online catch-up to get at the sandbox rules, risk, PvP learning curve, and friendship glue.
Nimgimli resists the Octopath Traveler walkthrough rabbit hole, opting for notes, party planning, and the slower satisfaction of figuring it out solo.
Sey lines up Gaming Club’s next trio—Ghost Trick, Big Walk, and Firewatch—with Steam Summer Sale enthusiasm and a nudge to try new things.
Kimimi finds Dekitate High School an awkward mashup undone by shallow school sim design and some wildly misguided teacher-student interactions.
Ellie revisits The Last of Us: Left Behind as a short but potent companion piece that fills in Ellie’s painful past.
Wilhelm wonders why EVE Online still won’t sell neural remaps, even though attributes still gate skill training and feel like old baggage.
The Chronicler spotlights An Impossible War, a block wargame on the First Carlist War built around fog-of-war, asymmetry, and tricky logistics.
UltrViolet recaps a smooth MacBook Pro upgrade, blogging-in-the-AI-age thoughts, and why FFXIV-style social anxiety keeps MMORPGs at arm’s length.
Bhagpuss returns to the cinema for Supergirl, loves the movie, and muses on how much the big-screen experience depends on the audience.
Brennan digs into OTWArchive code to make AO3-style work imports actually function, removing host blocks and fixing the parser mess.
Scopique’s Owncast plans hit browser and hosting-cost walls, prompting a familiar bout of streaming soul-searching and a fallback to YouTube tests.
Dave Winer jumps from Knicks and politics to Claude and ChatGPT, riffing on AI talking heads with his usual stream-of-consciousness energy.