The Daily Blogroll — Friday, 31 Jul 2026
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Chasing Dings! Tipa pivots from dwarf to stronger Kerran in EverQuest Legends, then digs into Crushbone where stance dancing and clutch heals keep wild pulls barely manageable.
Going Commando Shintar likes SWTOR 8.0’s quality-of-life changes, but adjustable open-world difficulty and a slower leveling curve are the headline-grabbers.
Good Game Lobby Sey rounds up five near-term releases, with Big Walk leading the pack as August’s club pick alongside promising indies like Akatori, Montabi, and ReStory.
Inventory Full Bhagpuss side-eyes Stars Reach’s paid Early Access tiers, especially with a six-month target and free-to-play plans at 1.0.
Kimimi the Game Eating She-Monster Kimimi revisits Final Fantasy Crystal Chronicles: Ring of Fates and finds its music, visuals, and atmosphere land far better than remembered.
Retro XP Marc digs into Truxton’s bomb-happy shooter design, tracing how Toaplan’s sci-fi STG pushed spectacle and survival over no-bomb bragging rights.
The Ancient Gaming Noob Wilhelm reshapes the Stardew Valley farm with sprinklers, walls, and new livestock as the year-two push toward greenhouse and bundles gets practical.
The Friendly Necromancer The Friendly Necromancer pays tribute to Belghast, honoring Blaugust, his MMO and ARPG writing, and the sharp critical voice behind posts on games like PoE 2.
Musing over Pints and Coffee Joar argues real legacy is usefulness, not monuments, landing on spreadsheets, clear writing, and everyday presence over anything built for remembrance.
Hamatti Juhis says AI slop and engagement algorithms are making the web worse, so trusted human recommendations matter more than ever.
Scripting News Dave Winer says Claude speeds software work but still can’t judge UI design, especially when iteration and human visual sense matter.
A Pixel Nomad Stargrace walks through eight journals for media, dreams, reading, prompts, and more, making a strong case for writing things down however works.