Stargrace’s WoW gold week was slower, with recipes and transmog leading sales while Midnight’s pet changes keep that market nearly frozen.
John’s taken with Ignoble, an auto-battler incremental where brutal deaths, huge skill trees, and ever-changing early zones keep the grind feeling fresh.
Nimgimli kicks off a quitting-games series with A Plague Tale: Requiem, citing clunky combat, bleak vibes, and playing it out of obligation.
Sey recaps early Gamescom 2026 and The Mix, spotlighting standout indies, dev chats, and why smaller showcase events can really help games break through.
Kimimi finds Zangeki no Reginleiv dragged down by fussy Wii waggle controls, imprecise swordplay, and combat that just never looks or feels right.
Luna rounds up nine late-2026 indie games she’s excited for, from Orbitals to Magical Blush, with a clear soft spot for stylish, promising demos.
Wilhelm says Planet Crafter’s Selenea moon terraforming flew by because their NASA-style prep meant an automated base and T5 gear were running almost immediately.
Ramen Junkie digs Beast Box BB-76 Lovegun’s box-transforming triple-changer puzzle, even if the thin bits and loose parts make durability feel a little dicey.
Jamie Zawinski skewers Waymo’s mountain of San Francisco parking tickets, arguing fines are just a price when you’re a rich corporation.
Warner recommends Lex Friedman’s new Apple-focused Lex On Tech for its welcome attention to apps, developers, and a fresher voice in Apple coverage.
Dave Winer boils programming down to puzzles, problem-solving, self-discovery, and the quiet joy of collaborating with another mind through a good API.
Roger’s gathering feedback on Blaugust 2026, asking participants how the blogging festival should evolve around sites, comments, RSS, and AI.